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FREEQWORLD

a federated chat protocol rendered as a 1992 multiplayer RPG
Your character and your theme tune are computed from your identity — nothing is uploaded. Signing in is what makes your work provable: witnessed runs, a face whose bytes hash to your DID, and invitations that carry your name.
or look around as a guest ›
A guest gets a browser-only key. You can walk, talk and take courier runs — but nothing you do can be tied to an identity that outlives this browser, so referrals, the face check and posting your standing all need a real handle.
This is a real freeq client. When you enter, the town is generated from the server's live channel list — every room is a real channel with real people in it.

Move WASD · jump Space · talk Enter · interact E · react R · map M · help ?

PROTOCOL INSPECTOR

connecting…